Archive: December 2007
Snail week 2007.Dec.30

Definitely, Christmas, plus getting sick, plus installing Visual Studio 2008, plus lack of interest in the world on general makes a pretty weak update. Now Gervasio can move, and that’s it, just a simple "move a sprite on the screen" bunch of code.

This one doesn’t even deserve a screenshot, but instead you’ll get some sketch art of our fierce Gervasio battling a Cowtoad

Gervasio vs Cowtoad

A bit of history

This project was born initially for a programming course at College on 2006, as a Zelda clone. I wrote the basics of the story back then, and also the three main characters, and worked with The Bozz in making a fairly decent program, but the rest of the team failed, so it was never finished.

When we went to work on it a a separate project, the first thing was to rewrite the graphics engine, as we were using a crappy one provided by the teacher, written using DirectX, which clearly he didn’t knew much about.

Yesterday I got rid of all the old code from the new game, and plan to use only as reference for a couple of things, so will be rewritten, mostly. If someone wants to look at it, here it is. That code won’t compile, in the worst case, and in the best case, won’t do anything, cause is the version without the original engine.

Download Old Aftershave 2006 code

And today’s build, a little late, so is a half-defeat:

Download Aftershave, build 20071229
Download SDL 1.2 Runtime files

A little peek 2007.Dec.22

screenshot-20071221 Just as promised in the first post, here is the first build.

Behold! In front of your eyes is our Hero, a simple and happy guy that is forced to embark on an epic journey, an adventure to save… Dun dun duuunh!! (Suspense)… That’s going to be a secret for the time being

Newsworthy

This build is just a testing for the rendering engine, showing the tilemap (the background) and static sprite (Gervasio) drawing capabilities.

 

Download Aftershave, build 20071221
Download SDL 1.2 Runtime files

Curtain raiser 2007.Dec.21

braulio01

  At last, here we are, born to be kings.

The Legend of Aftershave will start to unveil slowly here…What does destiny has prepared for our hero? Why is he a hero? Who the hell is this creepy looking old man? Will Moonwalk lose the Gruedorf Challenge on it’s first attempt?

As for the old man, his name is Braulio, and he may or may not be the old wise guy who gives advice to our Hero.

I hope to clear the site style a little form this week on, ’cause now it’s kinda messy and not really finished, and add some additional information also.

And to finish the post, some real dev information, in a style blatantly stolen from Kildorf:

Newsworthy

As this is the first post on The Legend of Aftershave here, I’ll introduce a little on the technology we are using. This game is been developed from scratch and targeting .Net Framework 2.0 and Mono 1.2.x, using Sdl.Net and OpenGL

The engine is been programmed in C#, and probably map scripting will be implemented in Python using IronPython. I hope to have a first build prepared to download tomorrow.