Definitely, Christmas, plus getting sick, plus installing Visual Studio 2008, plus lack of interest in the world on general makes a pretty weak update. Now Gervasio can move, and that’s it, just a simple "move a sprite on the screen" bunch of code.
This one doesn’t even deserve a screenshot, but instead you’ll get some sketch art of our fierce Gervasio battling a Cowtoad
A bit of history
This project was born initially for a programming course at College on 2006, as a Zelda clone. I wrote the basics of the story back then, and also the three main characters, and worked with The Bozz in making a fairly decent program, but the rest of the team failed, so it was never finished.
When we went to work on it a a separate project, the first thing was to rewrite the graphics engine, as we were using a crappy one provided by the teacher, written using DirectX, which clearly he didn’t knew much about.
Yesterday I got rid of all the old code from the new game, and plan to use only as reference for a couple of things, so will be rewritten, mostly. If someone wants to look at it, here it is. That code won’t compile, in the worst case, and in the best case, won’t do anything, cause is the version without the original engine.
Download Old Aftershave 2006 code
And today’s build, a little late, so is a half-defeat:
Download Aftershave, build 20071229
Download SDL 1.2 Runtime files