Ioachim Move it all around

This is getting somehow intermittent. Basically, my group suck, I’m still the only one developing, but I still keep counting on them.

Armored ArmosI’ve being working on the story and design aspect of the game. I think I’ll add some enemies sometime near. The first boss that’s almost completely designed. He needs a name, to be drawn and programmed, but the idea is there.

His original name (on the Zelda clone times) was Armored Armos, is basically a guardian of an ancient relic, hidden who knows where.

We are still lacking in the normal enemy department, so I should think about that.

¡Me gusta el mueve mueve!

The real update (the build) this time has the promised animation support. There’s still work to do on how to load the animation data, but it’s show without any problem :D

Next thing to do: better collision detection :D

Download: Aftershave, build 20080316
Download:
SDL 1.2 Runtime files

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*