Ioachim Tales form down below

This update was meant to be posted on Feb 3, 2008. 3host.biz decided to die that day, and I went to vacation, so I couldn’t fix that on a long time, ’till today, when I could . At least, thanks to Windows Live Writer, I had a backup of all my posts, so I could recover them. Some time later I’ll fix the blog (or maybe I’ll change it), and add the whole Gruedorf info it deserves

Yeah, the last month was a fiasco, but don’t mind that, because this time I’ve brought you lots and lots of Aftershavish sexiness.

Also looks like every week that passes, more people join the fight, and more corpses appear on the battlefield (with special mention to Falthorn and his four-month lose)

Gruedorf: Textyness

habemustextumThe real thing this time is the new (VERY basic) text support on the game. For now, just 16-pixel high variable width fonts are supported, but there haven’t been any problem performance wise for now :D

Download: Aftershave, build 20080201
Download:
SDL 1.2 Runtime files

More Aftershave:

I had been playing with the D programming language some weeks ago. To try the language, I decided to port Aftershave to it, and here is the result. The performance is better (a lot during startup, a little less at runtime), and the filesize a lot bigger, ’cause the standard library is statically linked, including the garbage collector. If you want, you can play with the result (that is a lot like the second build)

Download: Dshave, build 20080201

One Comment

  1. Posted March 15, 2008 at 8:31 pm | Permalink

    Yay for floating sprites and obstructions and text and… D? :o

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