No, I’m not running from Gruedorf, I just implemented a basic resource manager. For now it just’s loads files form specified folders, to have a packing system for the engine in the future, and ordered the scripting system a little lot. You can get the build, but probably there aren’t visible changes.
I also played around on making other entities using the scripting system, but I’m not too confident about that so nothing for now.
As the builds don’t change much, I decided that it’s better if you get them from the SVN.
Also, you can check the code if you want. Please be gentle on the bandwidth, it’s kinda low.
Builds: svn://belcrant.endofinternet.net/aftershave/aftershave/builds
Code: svn://belcrant.endofinternet.net/aftershave/aftershave/trunk
(user: anonymous / pass: anonymous)
I just now have recovered all the internets I had lost because of the electric storms happening last week in this tiny piece of land called Chile.
So, I’ll try to sort the things out this weekend, but for now, lameness
Real life sucked this last month. And that made me suck at ‘dorfing too, and I lost all the no-loserness I had ![]()
I apologize to all my fans that were expecting the last two updates, and I promise that there is going to be at least a crappy non-update post the next time my life is sucked into a vortex.
Looks like posting unrelated thing like they are important to each game is becoming a custome in this competition (I’m looking at you, Gruedorf), so I’m going to make the same. This will be an art attack update.