Monthly Archives: June 2008

As time goes on (I still keep failing)

From now on, I declare this day the I Failed Because I Did Not Update day!
I’ll just tease you with some old art, that may or may not be used for the game.

Squishing bugs on my lawn

A couple of weeks ago (little after my last update) I started to get sick of working on this engine. The whole coupling-but-abstract things was making the design of the game a lot like most Java or C# thing: over abstracted, unnecessarily complex, and too object oriented (because, yes, there is such things as over-engineering). [...]