Necromancy
2008.Sep.23
I halted the project for a while, you know? Kinda temporal thing, between a breakup, a lot of study and other things. And also, I discovered I was stumbling here and there with the game, and advanced some little things in the engine, but without a solid idea of the game. This week I started to draft the script for Aftershave, and from that, was born the idea for the intro.
In a style that probably many of you will find familiar, a little teaser of the intro. Actually this is a half-mockup, the art corresponds to one of the screens, but it isn’t running in the engine yet. Someday later this week I’ll try to post some more screens, and maybe some fancy on-engine intro sequence.
