Five weeks overdue… If it wasn’t for Grue’s constant nagging, I probably wouldn’t be here now.
Just now I noticed that I did enough work to post all this time, but didn’t bother to.
It’s late, so I’ll make it fast and boring
What’s up, doc?
- Now with nice and working splash screen (the logo at the top of this page) and main menu
-Rewritten the font system, now uses BMFont files, now is easier to use and a lot more powerful.
- Implemented the base for a debug console. For now, just a text writer, this is a screenshot with some data pulled out of nowhere
- Added joystick support
- There are a couple of transition effects… But they should be implemented in a better way, for now the are copied inside the states that use them.
On other news
I resumed the work on MapedPrime after a long recess.
- Started reordering code, separating roles. My first objective is to allow multiple document editing
- Removed (I hope that for the last time) the dependance on Zlib.net (I wrote a wrapper for using the real Zlib)
- Reimplemented the flood fill (I have to test it and merge it back into the trunk)
The future plans are:
- x86/x64/PowerPC Linux/Unix/MacOSX compatibility (the main reason of Prime)
- Multiple map editing
- Plugin based codecs
- Intellingent image importing (like psd2map)
- Complete UI overhaul
So, comments, ideas, anything is welcome. And, probably this week I’m back in #sancho to waste my time


Constant nagging is the point of the gruedorf.
Well, one of the points.