Gruugruuu (dorf) 2008.Nov.10

Five weeks overdue… If it wasn’t for Grue’s constant nagging, I probably wouldn’t be here now.

Just now I noticed that I did enough work to post all this time, but didn’t bother to.

It’s late, so I’ll make it fast and boring

What’s up, doc?

- Now with nice and working splash screen (the logo at the top of this page) and main menu

Aftershave r66: Main menu

Aftershave r66: Main menu

-Rewritten the font system, now uses BMFont files, now is easier to use and a lot more powerful.

- Implemented the base for a debug console. For now, just a text writer, this is a screenshot with some data pulled out of nowhere

Aftershave r66: Console mock

Aftershave r66: Console mock

- Added joystick support

- There are a couple of transition effects… But they should be implemented in a better way, for now the are copied inside the states that use them.

On other news

I resumed the work on MapedPrime after a long recess.

  • Started reordering code, separating roles. My first objective is to allow multiple document editing
  • Removed (I hope that for the last time) the dependance on Zlib.net (I wrote a wrapper for using the real Zlib)
  • Reimplemented the flood fill (I have to test it and merge it back into the trunk)

The future plans are:

  • x86/x64/PowerPC Linux/Unix/MacOSX compatibility (the main reason of Prime)
  • Multiple map editing
  • Plugin based codecs
  • Intellingent image importing (like psd2map)
  • Complete UI overhaul

So, comments, ideas, anything is welcome. And, probably this week I’m back in #sancho to waste my time

This post was posted by Ioachim on 2008.11.10 07:53:40UTC under the category Artworkparents=single Sketch . If you want to bookmark this post, here's a treat.

One Response to “Gruugruuu (dorf)”

  1. Ben McGraw says:

    Constant nagging is the point of the gruedorf.

    Well, one of the points.

Leave a Reply