Let’s plug it in 2008.Nov.17

This week has been very demanding from a real life point, so the update is short.

I continued working with the plugins in MapedPrime

Now the file mananging (both map and tileset) uses plugins. For now, just Verge3, I need to finish fixing Verge2 file loading and connecting the codec plugin system, so the program uses it.

The internal representation for the file formats are horribly mangled and hacky (there are some nasty hacks in-model to support Verge2 loading), so I’ve been cleaning them a bit. More work should go to the codec and less to the model.

 And I added a basic plugin window. For now it lists the internal plugins. There it is:

Maped Prime alpha version: Plugin window

Maped Prime alpha version: Plugin window

The little problem now is that Mono 2.0 has Windows.Forms (or System.Drawing, I don’t know) completely destroyed, at least in Windows on my computer. This week I’ll test it in the oficial Mono-Suse LiveCD, to see if it works.

This post was posted by Ioachim on 2008.11.17 08:30:32UTC under the category Maped Prime . If you want to bookmark this post, here's a treat.

2 Responses to “Let’s plug it in”

  1. Ben McGraw says:

    That, sir, is awesome. Keep it up!

    And when you can, post a tutorial about how to make and add new plugins!

    And then your branch shall become the main branch! :D

  2. matthew says:

    For the love of god please add brushes ASAP

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