Author Archives: Ioachim

As time goes on (I still keep failing)

From now on, I declare this day the I Failed Because I Did Not Update day!
I’ll just tease you with some old art, that may or may not be used for the game.

Squishing bugs on my lawn

A couple of weeks ago (little after my last update) I started to get sick of working on this engine. The whole coupling-but-abstract things was making the design of the game a lot like most Java or C# thing: over abstracted, unnecessarily complex, and too object oriented (because, yes, there is such things as over-engineering). [...]

Packing things up

No, I’m not running from Gruedorf, I just implemented a basic resource manager. For now it just’s loads files form specified folders, to have a packing system for the engine in the future, and ordered the scripting system a little lot. You can get the build, but probably there aren’t visible changes.
I also played around [...]

Non update of the week

I just now have recovered all the internets I had lost because of the electric storms happening last week in this tiny piece of land called Chile.
So, I’ll try to sort the things out this weekend, but for now, lameness

In the beggining was the word

Real life sucked this last month. And that made me suck at ‘dorfing too, and I lost all the no-loserness I had 
I apologize to all my fans that were expecting the last two updates, and I promise that there is going to be at least a crappy non-update post the next time my life [...]