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	<title>Moonwalk Productions &#187; Ioachim</title>
	<atom:link href="http://moonwalk.coldberzelium.net/author/ioachim/feed/" rel="self" type="application/rss+xml" />
	<link>http://moonwalk.coldberzelium.net</link>
	<description>Our weekly dose of shame</description>
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			<item>
		<title>Slow news are still news</title>
		<link>http://moonwalk.coldberzelium.net/2009/08/slow-news-are-still-news/</link>
		<comments>http://moonwalk.coldberzelium.net/2009/08/slow-news-are-still-news/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 06:52:05 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Aftershave]]></category>
		<category><![CDATA[design document]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/2009/08/slow-news-are-still-news/</guid>
		<description><![CDATA[This week the work was very little, but was (that is my immediate goal, to actually work a little each week and don’t fall behind &#8216;dorfing).
Aftershave was moved to OpenTK, and sadly I discovered that it doesn’t have any direct means to get text input (it just recieve individual keystrokes), so the console now died. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>So this is, you know, coming along</title>
		<link>http://moonwalk.coldberzelium.net/2009/08/so-this-is-you-know-coming-along/</link>
		<comments>http://moonwalk.coldberzelium.net/2009/08/so-this-is-you-know-coming-along/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 06:41:54 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Maped Prime]]></category>
		<category><![CDATA[Aftershave]]></category>
		<category><![CDATA[dotnet]]></category>
		<category><![CDATA[gruedorf]]></category>
		<category><![CDATA[maped]]></category>
		<category><![CDATA[windows forms]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/2009/08/so-this-is-you-know-coming-along/</guid>
		<description><![CDATA[Wow, half a year without updates… That was lazy.
Not much to say, this week I resumed work on Maped Prime (400 revisions! happy revisionversary!), and started designing Aftershave (as my last post said, as a *very* simple game).
Also, this new version of Windows Live Writer finally does what I expect from it, and lets me [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2009/08/so-this-is-you-know-coming-along/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Goodbye and thanks for all the fish</title>
		<link>http://moonwalk.coldberzelium.net/2009/01/goodbye-and-thanks-for-all-the-fish/</link>
		<comments>http://moonwalk.coldberzelium.net/2009/01/goodbye-and-thanks-for-all-the-fish/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 23:21:58 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=80</guid>
		<description><![CDATA[Some of you are probably wondering where I went. I&#8217;m still alive, I think, but december was busy on the real world.
I did advance a little on Maped (just here on my local copy), fixing the tile import system, to be able to import images as maps (even multilayer ones), and preventing tile duplicates.
On Aftershave, [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2009/01/goodbye-and-thanks-for-all-the-fish/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Maped goodness</title>
		<link>http://moonwalk.coldberzelium.net/2008/12/more-maped-goodness/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/12/more-maped-goodness/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 04:43:04 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Maped Prime]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=75</guid>
		<description><![CDATA[I&#8217;ll be out all January doing an internship, and probably won&#8217;t have access to a computer, so I shall work hard during December and February. As this time I&#8217;m really getting into Maped, this is an official calling to all the Verge community: please ask for features, report bugs and give ideas of future development. [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/12/more-maped-goodness/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s plug it in</title>
		<link>http://moonwalk.coldberzelium.net/2008/11/lets-plug-it-in/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/11/lets-plug-it-in/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 08:30:32 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Maped Prime]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=71</guid>
		<description><![CDATA[This week has been very demanding from a real life point, so the update is short.
I continued working with the plugins in MapedPrime
Now the file mananging (both map and tileset) uses plugins. For now, just Verge3, I need to finish fixing Verge2 file loading and connecting the codec plugin system, so the program uses it.
The internal representation [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/11/lets-plug-it-in/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gruugruuu (dorf)</title>
		<link>http://moonwalk.coldberzelium.net/2008/11/gruugruuu-dorf/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/11/gruugruuu-dorf/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 07:53:40 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Sketch]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=67</guid>
		<description><![CDATA[Five weeks overdue&#8230; If it wasn&#8217;t for Grue&#8217;s constant nagging, I probably wouldn&#8217;t be here now.
Just now I noticed that I did enough work to post all this time, but didn&#8217;t bother to.
It&#8217;s late, so I&#8217;ll make it fast and boring
What&#8217;s up, doc?
- Now with nice and working splash screen (the logo at the top [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/11/gruugruuu-dorf/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A long standing problem</title>
		<link>http://moonwalk.coldberzelium.net/2008/09/a-long-standing-problem/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/09/a-long-standing-problem/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 06:12:27 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=59</guid>
		<description><![CDATA[Just a little idea sharing. For a little Verge-related experiment I&#8217;ve been doing (and losing due to crashes) this last couple of days, I decided I needed to implement a state machine validating system.
Well&#8230; Tada!! Somehow ready, in C# (I just need to add a delegate to do something when entering the state, but that&#8217;s [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/09/a-long-standing-problem/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Necromancy</title>
		<link>http://moonwalk.coldberzelium.net/2008/09/necromancy/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/09/necromancy/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 06:30:51 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=55</guid>
		<description><![CDATA[I halted the project for a while, you know? Kinda temporal thing, between a breakup, a lot of study and other things. And also, I discovered I was stumbling here and there with the game, and advanced some little things in the engine, but without a solid idea of the game. This week I started [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/09/necromancy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>As time goes on (I still keep failing)</title>
		<link>http://moonwalk.coldberzelium.net/2008/06/as-time-goes-on-i-still-keep-failing/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/06/as-time-goes-on-i-still-keep-failing/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 04:33:29 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Sketch]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=51</guid>
		<description><![CDATA[From now on, I declare this day the I Failed Because I Did Not Update  day!
I&#8217;ll just tease you with some old art, that may or may not be used for the  game.


First, here you have the most graceful, beautiful and well-mannered girl in all the kingdom of I-haven&#8217;t-thought-a-name-for-it-yet-really, The Princess. One of [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/06/as-time-goes-on-i-still-keep-failing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Squishing bugs on my lawn</title>
		<link>http://moonwalk.coldberzelium.net/2008/06/squishing-bugs-on-my-lawn/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/06/squishing-bugs-on-my-lawn/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 07:09:11 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Build]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/2008/06/squishing-bugs-on-my-lawn/</guid>
		<description><![CDATA[A couple of weeks ago (little after my last update) I started to get sick of working on this engine. The whole coupling-but-abstract things was making the design of the game a lot like most Java or C# thing: over abstracted, unnecessarily complex, and too object oriented (because, yes, there is such things as over-engineering). [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/06/squishing-bugs-on-my-lawn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Packing things up</title>
		<link>http://moonwalk.coldberzelium.net/2008/05/packing-things-up/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/05/packing-things-up/#comments</comments>
		<pubDate>Thu, 29 May 2008 03:01:24 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=47</guid>
		<description><![CDATA[No, I&#8217;m not running from Gruedorf, I just implemented a basic resource manager. For now it just&#8217;s loads files form specified folders, to have a packing system for the engine in the future, and ordered the scripting system a little lot. You can get the build, but probably there aren&#8217;t visible changes.
I also played around [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/05/packing-things-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Non update of the week</title>
		<link>http://moonwalk.coldberzelium.net/2008/05/non-update-of-the-week/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/05/non-update-of-the-week/#comments</comments>
		<pubDate>Sat, 24 May 2008 05:48:11 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=45</guid>
		<description><![CDATA[I just now have recovered all the internets I had lost because of the electric storms happening last week in this tiny piece of land called Chile.
So, I&#8217;ll try to sort the things out this weekend, but for now, lameness  
]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/05/non-update-of-the-week/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>In the beggining was the word</title>
		<link>http://moonwalk.coldberzelium.net/2008/05/in-the-beggining-was-the-word/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/05/in-the-beggining-was-the-word/#comments</comments>
		<pubDate>Wed, 14 May 2008 06:39:14 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=43</guid>
		<description><![CDATA[Real life sucked this last month. And that made me suck at &#8216;dorfing too, and I lost all the no-loserness I had  
I apologize to all my fans that were expecting the last two updates, and I promise that there is going to be at least a crappy non-update post the next time my life [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/05/in-the-beggining-was-the-word/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tempted by the snake</title>
		<link>http://moonwalk.coldberzelium.net/2008/04/tempted-by-the-snake/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/04/tempted-by-the-snake/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 06:17:27 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Build]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=33</guid>
		<description><![CDATA[Nope, no map editor yet this week. I continued cleaning up, and managed to sort out the scripting things, and the thinking I promised last week was fruitful. I have (at least for now) planned how to expose the game engine to the scripting system.
Note to self: I really need to plan the developement better, [...]]]></description>
		<wfw:commentRss>http://moonwalk.coldberzelium.net/2008/04/tempted-by-the-snake/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>while is_news:     yield post</title>
		<link>http://moonwalk.coldberzelium.net/2008/04/while-is_news-yield-post/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/04/while-is_news-yield-post/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 05:34:51 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/2008/04/while-is_news-yield-post/</guid>
		<description><![CDATA[As I thought, my free time was around zero this week just did some cleanup on the code, commenting, etc.
I&#8217;ve been thinking what would be the best way of implementing  the scripts. There should be at least map scripting, as harcoding them would be hell and mostly impractical. The problem I&#8217;ve facen is how integrate [...]]]></description>
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		<slash:comments>0</slash:comments>
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