Author Archives: Ioachim

Non update of the week

I just now have recovered all the internets I had lost because of the electric storms happening last week in this tiny piece of land called Chile.
So, I’ll try to sort the things out this weekend, but for now, lameness

In the beggining was the word

Real life sucked this last month. And that made me suck at ‘dorfing too, and I lost all the no-loserness I hadĀ 
I apologize to all my fans that were expecting the last two updates, and I promise that there is going to be at least a crappy non-update post the next time my life [...]

Tempted by the snake

Nope, no map editor yet this week. I continued cleaning up, and managed to sort out the scripting things, and the thinking I promised last week was fruitful. I have (at least for now) planned how to expose the game engine to the scripting system.
Note to self: I really need to plan the developement better, [...]

while is_news: yield post

As I thought, my free time was around zero this week just did some cleanup on the code, commenting, etc.
I’ve been thinking what would be the best way of implementingĀ  the scripts. There should be at least map scripting, as harcoding them would be hell and mostly impractical. The problem I’ve facen is how integrate [...]

I see with my little eye

Just a little update,kinda sleepy here. I need to plan the development better, I had so many ideas that almost didn’t do anyof them.
Is there something to see? Yes, I finally got the camera system running (it around 10 lines of code on the engine), and added support to control it using AfterDev (look under [...]