Category Archives: Build

Squishing bugs on my lawn

A couple of weeks ago (little after my last update) I started to get sick of working on this engine. The whole coupling-but-abstract things was making the design of the game a lot like most Java or C# thing: over abstracted, unnecessarily complex, and too object oriented (because, yes, there is such things as over-engineering). [...]

Tempted by the snake

Nope, no map editor yet this week. I continued cleaning up, and managed to sort out the scripting things, and the thinking I promised last week was fruitful. I have (at least for now) planned how to expose the game engine to the scripting system.
Note to self: I really need to plan the developement better, [...]

Move it all around

This is getting somehow intermittent. Basically, my group suck, I’m still the only one developing, but I still keep counting on them.
I’ve being working on the story and design aspect of the game. I think I’ll add some enemies sometime near. The first boss that’s almost completely designed. He needs a name, to be [...]

Tales form down below

This update was meant to be posted on Feb 3, 2008. 3host.biz decided to die that day, and I went to vacation, so I couldn’t fix that on a long time, ’till today, when I could . At least, thanks to Windows Live Writer, I had a backup of all my posts, so I could [...]

The clash of the sprites

This time we have a couple of improvements to The Legend of Aftershave. The first thing you’ll notice in the game… Gervasio doesn’t fly over the sea and unto the unknowns anymore!!
Maybe some of you are wondering about the name… Maybe The Legend of Aftershave is this game a quest of a man trying to [...]