Category Archives: Uncategorized

Packing things up

No, I’m not running from Gruedorf, I just implemented a basic resource manager. For now it just’s loads files form specified folders, to have a packing system for the engine in the future, and ordered the scripting system a little lot. You can get the build, but probably there aren’t visible changes.
I also played around [...]

Non update of the week

I just now have recovered all the internets I had lost because of the electric storms happening last week in this tiny piece of land called Chile.
So, I’ll try to sort the things out this weekend, but for now, lameness

while is_news: yield post

As I thought, my free time was around zero this week just did some cleanup on the code, commenting, etc.
I’ve been thinking what would be the best way of implementing  the scripts. There should be at least map scripting, as harcoding them would be hell and mostly impractical. The problem I’ve facen is how integrate [...]

I see with my little eye

Just a little update,kinda sleepy here. I need to plan the development better, I had so many ideas that almost didn’t do anyof them.
Is there something to see? Yes, I finally got the camera system running (it around 10 lines of code on the engine), and added support to control it using AfterDev (look under [...]

Snail week

Definitely, Christmas, plus getting sick, plus installing Visual Studio 2008, plus lack of interest in the world on general makes a pretty weak update. Now Gervasio can move, and that’s it, just a simple "move a sprite on the screen" bunch of code.
This one doesn’t even deserve a screenshot, but instead you’ll get some sketch [...]