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	<title>Moonwalk Productions &#187; Uncategorized</title>
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	<link>http://moonwalk.coldberzelium.net</link>
	<description>Our weekly dose of shame</description>
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		<title>Goodbye and thanks for all the fish</title>
		<link>http://moonwalk.coldberzelium.net/2009/01/goodbye-and-thanks-for-all-the-fish/</link>
		<comments>http://moonwalk.coldberzelium.net/2009/01/goodbye-and-thanks-for-all-the-fish/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 23:21:58 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=80</guid>
		<description><![CDATA[Some of you are probably wondering where I went. I&#8217;m still alive, I think, but december was busy on the real world.
I did advance a little on Maped (just here on my local copy), fixing the tile import system, to be able to import images as maps (even multilayer ones), and preventing tile duplicates.
On Aftershave, [...]]]></description>
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		<title>A long standing problem</title>
		<link>http://moonwalk.coldberzelium.net/2008/09/a-long-standing-problem/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/09/a-long-standing-problem/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 06:12:27 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=59</guid>
		<description><![CDATA[Just a little idea sharing. For a little Verge-related experiment I&#8217;ve been doing (and losing due to crashes) this last couple of days, I decided I needed to implement a state machine validating system.
Well&#8230; Tada!! Somehow ready, in C# (I just need to add a delegate to do something when entering the state, but that&#8217;s [...]]]></description>
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		<title>Packing things up</title>
		<link>http://moonwalk.coldberzelium.net/2008/05/packing-things-up/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/05/packing-things-up/#comments</comments>
		<pubDate>Thu, 29 May 2008 03:01:24 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=47</guid>
		<description><![CDATA[No, I&#8217;m not running from Gruedorf, I just implemented a basic resource manager. For now it just&#8217;s loads files form specified folders, to have a packing system for the engine in the future, and ordered the scripting system a little lot. You can get the build, but probably there aren&#8217;t visible changes.
I also played around [...]]]></description>
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		<title>Non update of the week</title>
		<link>http://moonwalk.coldberzelium.net/2008/05/non-update-of-the-week/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/05/non-update-of-the-week/#comments</comments>
		<pubDate>Sat, 24 May 2008 05:48:11 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=45</guid>
		<description><![CDATA[I just now have recovered all the internets I had lost because of the electric storms happening last week in this tiny piece of land called Chile.
So, I&#8217;ll try to sort the things out this weekend, but for now, lameness  
]]></description>
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		<title>while is_news:     yield post</title>
		<link>http://moonwalk.coldberzelium.net/2008/04/while-is_news-yield-post/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/04/while-is_news-yield-post/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 05:34:51 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/2008/04/while-is_news-yield-post/</guid>
		<description><![CDATA[As I thought, my free time was around zero this week just did some cleanup on the code, commenting, etc.
I&#8217;ve been thinking what would be the best way of implementing  the scripts. There should be at least map scripting, as harcoding them would be hell and mostly impractical. The problem I&#8217;ve facen is how integrate [...]]]></description>
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		<title>I see with my little eye</title>
		<link>http://moonwalk.coldberzelium.net/2008/04/i-see-with-my-little-eye/</link>
		<comments>http://moonwalk.coldberzelium.net/2008/04/i-see-with-my-little-eye/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 05:55:29 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/2008/04/i-see-with-my-little-eye/</guid>
		<description><![CDATA[Just a little update,kinda sleepy here. I need to plan the development better, I had so many ideas that almost didn&#8217;t do anyof them.
Is there something to see? Yes, I finally got the camera system running (it around 10 lines of code on the engine), and added support to control it using AfterDev (look under [...]]]></description>
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		<title>Snail week</title>
		<link>http://moonwalk.coldberzelium.net/2007/12/snail-week/</link>
		<comments>http://moonwalk.coldberzelium.net/2007/12/snail-week/#comments</comments>
		<pubDate>Sun, 30 Dec 2007 00:04:30 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=15</guid>
		<description><![CDATA[Definitely, Christmas, plus getting sick, plus installing Visual Studio 2008, plus lack of interest in the world on general makes a pretty weak update. Now Gervasio can move, and that&#8217;s it, just a simple &#34;move a sprite on the screen&#34; bunch of code.
This one doesn&#8217;t even deserve a screenshot, but instead you&#8217;ll get some sketch [...]]]></description>
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		<title>A little peek</title>
		<link>http://moonwalk.coldberzelium.net/2007/12/a-little-peek/</link>
		<comments>http://moonwalk.coldberzelium.net/2007/12/a-little-peek/#comments</comments>
		<pubDate>Sat, 22 Dec 2007 23:54:26 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=10</guid>
		<description><![CDATA[ Just as promised in the first post, here is the first build.
Behold! In front of your eyes is our Hero, a simple and happy guy that is forced to embark on an epic journey, an adventure to save&#8230; Dun dun duuunh!! (Suspense)&#8230; That&#8217;s going to be a secret for the time being
Newsworthy
This build is [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Curtain raiser</title>
		<link>http://moonwalk.coldberzelium.net/2007/12/curtain-raiser/</link>
		<comments>http://moonwalk.coldberzelium.net/2007/12/curtain-raiser/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 23:47:20 +0000</pubDate>
		<dc:creator>Ioachim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Aftershave]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[braulio]]></category>
		<category><![CDATA[Nemesis]]></category>

		<guid isPermaLink="false">http://moonwalk.coldberzelium.net/?p=8</guid>
		<description><![CDATA[
&#160; At last, here we are, born to be kings.
The Legend of Aftershave will start to unveil slowly here&#8230;What does destiny has prepared for our hero? Why is he a hero? Who the hell is this creepy looking old man? Will Moonwalk lose the Gruedorf Challenge on it&#8217;s first attempt?
As for the old man, his [...]]]></description>
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