
This time we have a couple of improvements to The Legend of Aftershave. The first thing you’ll notice in the game… Gervasio doesn’t fly over the sea and unto the unknowns anymore!!
Maybe some of you are wondering about the name… Maybe The Legend of Aftershave is this game a quest of a man trying to end with his beard. Or is he a legendary barber, trying to reach the Barbershop Nirvana by acquiring the Legendary Aftershave? No, my dear friends, Aftershave is the name of a character. Aftershave is the center of all the plot, being of immeasurable value for both Gervasio and the evil antagonist (yes, there’s an antagonist, now you know that).
And so, some people make us all look like poor lazy amateurs (Kildorf, you bastard), others try to make their best to stay not losing (Grue, congrats for your moving) and Code keeps losing like a loser (We want Zodiac Cogency, please come back!!), and this fierce competition goes on and on… And maybe some day someone will go against all the rules and will win instead of not losing, and I know we will that someone.
Newsworthy
The new build of the game introduces a couple of features:
- Collisions: The only one noticeable at first sight, now you can’t move outside the isle. Aside from having collision boxes for the map, entity movement is restricted to inside of the map.
- Entities: In the first two builds, Gervasio was just a sprite. In order to implement collision testing, he needed some substance. Now we have a rather empty but functional entity tree, and as I have a basic Creature class, implementing monsters will be a breeze!
But the most important and useless new feature is AfterDev, the program that someday should be the main development tool for the game (Map and script editor and testing environment, a basic debugger, and package manager). For now let’s you start a new instance of the game, pause it, and show or hide the collision boxes of the map.
NOTE: For the Linux (and maybe other Unix variants) guys out there, I included config files for the libraries so it works with Mono. Be warned, anyway, there’s a bug in Tao.Sdl, so the game crashes on 64-bit Linux, at least on Kubuntu 7.10.
Download: Aftershave, build 20080106
Download: SDL 1.2 Runtime files